The Snake

Half elf Rogue; Relic Raider

Description:

half_elf_by_sedeslav-1.jpg

The Snake
Half-elf rogue (relic raider) 1 (Pathfinder Player Companion: Black Markets 27)
CN Medium humanoid (elf, human)
Init 6; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 14, flat-footed 10 (
4 Dex)
hp 10 (1d8+2)
Fort 1 (2 trait bonus vs. effects of hot weather), Ref +6, Will +1; +2 vs. enchantments, +1 trait bonus vs. fire effects
Immune sleep
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Offense
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Speed 30 ft.
Melee rapier +4 (1d6/18-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 13, Int 13, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 14
Feats Skill Focus (Acrobatics), Weapon Finesse
Traits elven reflexes, tropical upbringing
Skills Acrobatics +11, Climb +4, Disable Device +9, Escape Artist +8, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7, Stealth +8, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ elf blood, trapfinding +1
Combat Gear caltrops; Other Gear rapier, backpack, belt pouch, chalk (10), hot weather outfit[APG], piton (10), silk rope (50 ft.), soap, thieves’ tools, trail rations (5), waterskin, donkey, bedroll, flint and steel, grappling hook, mess kit, mirror, pot, saddlebags, torch, 51 gp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Bio:

The Snake

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