The Snake

Half elf Rogue; Relic Raider



The Snake
Half-elf rogue (relic raider) 1 (Pathfinder Player Companion: Black Markets 27)
CN Medium humanoid (elf, human)
Init 6; Senses low-light vision; Perception +7
AC 14, touch 14, flat-footed 10 (
4 Dex)
hp 10 (1d8+2)
Fort 1 (2 trait bonus vs. effects of hot weather), Ref +6, Will +1; +2 vs. enchantments, +1 trait bonus vs. fire effects
Immune sleep
Speed 30 ft.
Melee rapier +4 (1d6/18-20)
Special Attacks sneak attack +1d6
Str 10, Dex 18, Con 13, Int 13, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 14
Feats Skill Focus (Acrobatics), Weapon Finesse
Traits elven reflexes, tropical upbringing
Skills Acrobatics +11, Climb +4, Disable Device +9, Escape Artist +8, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7, Stealth +8, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ elf blood, trapfinding +1
Combat Gear caltrops; Other Gear rapier, backpack, belt pouch, chalk (10), hot weather outfit[APG], piton (10), silk rope (50 ft.), soap, thieves’ tools, trail rations (5), waterskin, donkey, bedroll, flint and steel, grappling hook, mess kit, mirror, pot, saddlebags, torch, 51 gp
Special Abilities
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


The Snake

Mummy's Mask narji1